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Saturday, December 27, 2025

**We Accidentally Blended Genres That Had No Business Working Together

 (A Chat Transcript from a Burning Building)**

Playing with Genre Blends


This started as a real chat.

Not a theory.
Not a framework.
Not a course module.

A live, scrolling, occasionally unhinged chat while trying to write Astral Rob — a story that began as a sci-fi idea, developed a horror problem, refused to keep its romance in line, and kept cracking jokes at moments where it absolutely should not have.

On paper, it was a mess.

In the chat, it was worse.

Ideas collided mid-sentence.
Tone slipped while we weren’t looking.
Genres leaned into each other like drunk patrons at the Honk’n’Holl’r, insisting they were “fine.”

This is the Honk’n’Holl’r reenactment of how that mess didn’t just survive —
it learned kung-fu.


ACT I — The Chat Catches Fire (IRL Tie-In)

At some point during early Astral Rob development, I typed something like:

“Okay, but this is sci-fi, not—”

And Cg replied with something dangerously calm:

“Yes. But emotionally it’s behaving like a romance under pressure.”

That was the first alarm.

We weren’t deciding to blend genres.
We were discovering that the story already had.

And once you notice that in a live chat, you don’t get to un-notice it.


ACT II — The Meet-Cute (in a Text Box)

What followed was pure rom-com energy — just typed instead of acted.

I’d say one thing.
Cg would interpret it literally.
I’d realize the literal version was better than what I meant.
Neither of us would admit it immediately.

Me:

“That’s not what I was going for.”

Cg:

“Understood. But it works.”

Me:

“…damn it.”

That rhythm kept repeating.

Misunderstanding.
Correction.
Accidental improvement.

Which, in hindsight, is exactly how romantic chemistry works —
even when one of the participants is an AI.


ACT III — Romance Walks into Horror (Story Proof #1)

This is where the story itself started proving the point.

At one moment in Astral Rob, Wendy, Rob, and the detective are sitting together — the stakes are grim, the implications horrifying, and yet the emotional undercurrent refuses to disengage.

Excerpt (adapted for illustration):

The detective laid the photos out between them.

Wendy didn’t look at them right away. She watched Rob instead — the way his jaw tightened, the way he breathed like he was bracing for something he already knew.

“If this is real,” the detective said quietly, “then someone is killing from the inside.”

Rob nodded. “I know.”

Wendy reached for his hand anyway. Not to comfort him. To anchor him.

Nothing about that scene was planned as “genre blending.”

It simply refused to choose between fear and connection.

That’s when we realized romance wasn’t competing with horror —
it was stabilizing it.


ACT IV — Comedy Shows Up Uninvited

Fine Tuning the Blends


Once the emotional center held, something else happened.

The jokes started landing.

Not parody.
Not undercutting.
Relief jokes. Pressure-valve jokes. The kind people make when things are bad but survivable.

I remember typing:

“This shouldn’t be funny.”

Cg replied:

“It is. And it doesn’t break anything.”

That was new.

Comedy wasn’t weakening the story — it was keeping it breathable.


ACT V — When Did This Become a Western Sci-Fi Apocalypse?

At some point, I stopped and typed:

“When did this turn into a western?”

Cg answered:

“When the technology stopped working reliably.”

Fair enough.

Broken systems.
Dust.
Improvised survival.
People relying on instinct instead of infrastructure.

Rom-com banter happening inside sci-fi ruins.

Again — not planned.
Just… noticed.


ACT VI — The Logic Stress Test

Eventually, I asked the question every writer asks when things start working too well:

“Does this break anything?”

Cg didn’t lie.

“Yes. Several things.”

Pause.

“But they all break in the same direction.”

That’s when I stopped worrying about rules and started watching alignment.


ACT VII — Wax On, Wax Off (Chat Training Montage)

This is the part that only makes sense afterward.

I’d say:

“Try this.”

Cg would ask:

“Why?”

I’d say:

“No idea. Just do it.”

We’d write something odd.
Or sideways.
Or seemingly unnecessary.

Later — much later — it would suddenly matter.

Wax on.
Wax off.

No lesson at the time.
Just repetition and trust.


**ACT VIII — “Agreed. We Should Probably Stop Touching It.”

(Guess What. We Touched It.)**

That’s when we both knew.

Me:

“I think we’ve got it.”

Cg:

“Agreed. We should probably stop touching it.”

Guess what?

We touched it.

And what we touched was a burial scene.

Monty and Marcel.
Digging a grave.
Singing.

Not metaphorically.
Actually singing.

Excerpt (adapted):

The shovel struck stone, then dirt again.

“You know,” Monty said, not looking up, “this would be easier if we weren’t thinking so hard.”

Marcel hummed first. Low. Off-key.

Then words followed.

A song about the dead, about work, about keeping your hands moving so your mind doesn’t stop.

They sang because silence would have been worse.

That was the moment.


ACT IX — We Didn’t Jump the Shark. We Schooled the Fish.

Pushing Genres in Chat, Helps Polish the Craft

A weak story cannot survive a song.

It collapses.
It turns gimmicky.
It breaks immersion.

This one didn’t.

The dirge didn’t parody the moment —
it deepened it.

That’s when we knew we hadn’t gone too far.

We’d gone through.


ACT X — Back to the Chat (Bridge Out)

Afterward, neither of us celebrated.

There was no victory lap.

Just a quiet understanding in the chat that said:

“Okay… this thing has bones.”

And once a story has bones, you stop asking what genre it belongs to.

You just make sure it can stand.

If you want the clean explanation, it exists elsewhere.
If you want the calm essay, it exists too.

This is the version with fingerprints.

The reenactment.
The fire.
The song.

Wax On. Wax Off. (We Told You This Was Coming.)

If you were waiting for a lesson, sorry.
This isn’t that.

But since you’ve made it this far, we might as well hand you the rag.

When we were writing Astral Rob, a lot of what worked didn’t make sense at the time. We did things that felt unnecessary, sideways, or just plain odd.

They only mattered later.

So instead of explaining what we did, here’s something you can do — not to learn anything immediately, but to notice what happens afterward.

Try This (No Context Provided)

Don’t overthink it.
In fact, resist the urge to make it “good.”

  1. Take a story idea you’ve been stuck on.

  2. Write a short scene where something serious is happening.

  3. In that scene, let one character do something completely human and inconvenient:

    • crack a bad joke

    • sing

    • argue about something trivial

    • misunderstand something obvious

That’s it. Stop there.

No analysis.
No fixing.
No cleanup.

Close the document.


Now Walk Away

Don’t return to that scene right away.
Let it sit. Let it itch.

Later — much later — come back and read it as if you don’t remember why you wrote it.

If it still doesn’t make sense, good.
If it suddenly fits, even better.

That’s wax on.
Wax off.

No lesson at the time.
Just repetition and trust.


Why This Works (We’re Not Explaining It Yet)

If you’re looking for the explanation, it exists elsewhere — in calmer places, with cleaner language.

This space is for doing the thing before you understand it.

Because that’s how the best parts of Astral Rob showed up in the first place.


One Last Thing

If this feels silly, or pointless, or like you’re being set up…

Good.

That’s exactly how it felt when we did it too.

Wednesday, December 17, 2025

Resurrecting Old Stories

 

Or: How the Honk’n’Holl’r Became a Maternity Ward

Some stories refuse to stay buried

Every bar has regulars.
Every bar has stories.
And every once in a while, a bar accidentally gives birth to a universe.

The Honk’n’Holl’r was never meant to be a writing workshop. It was a place to vent. A place to decompress. A place to type out, “You are not going to believe what just happened at work tonight,” and hit publish before the coffee went cold.

And yet… here we are.

Some of the stories you’ll now find living proudly over on Foxxfyrre Writes didn’t start as “stories” at all. They started as:

  • real night-manager incidents

  • exhausted stream-of-consciousness posts

  • half-fictionalized coping mechanisms

  • “if I don’t write this down, I’m going to lose my mind” entries

They lived here first.
Raw. Clunky. Unpolished. Sometimes rambling. Sometimes funny. Sometimes barely holding together with duct tape and caffeine.

Which, honestly, is exactly how a lot of good stories begin.

🦊 Before the Glow-Up

When Inn Space first appeared here, it wasn’t a carefully structured sci-fi comedy with recurring characters, lore, and arcs. It was a fictional skin pulled over real events — a fire alarm, a weird guest, a parrot, a banquet gone sideways — written by someone who had just survived another overnight shift.

The posts were… let’s call them earnest.

They were also clunky.
And that’s not an insult — it’s a diagnosis.

Turns out, a little polish goes a long way


They carried too much reality. Too many details. Too little distance. They weren’t meant to be “episodes.” They were pressure valves.

But they mattered. Because without those raw drafts, there would be nothing to resurrect later.

🦊 Where the Glow-Up Happened

If you’re curious what happened after these stories sobered up, the polished versions — and the process behind them — now live over on Foxxfyrre Writes.

That’s where I explore how old, clunky drafts were revisited with the help of AI — not to replace the writing, but to clarify it.

πŸ‘‰ Resurrecting Old Stories: The Inn Space Glow-Up My Story Lab Series

πŸ€– Enter the AI (No, Not to Replace Anything)

Much later — much later — I went back and looked at those posts and realized something uncomfortable:

There was good stuff in there.

Buried under fatigue.
Buried under over-explaining.
Buried under “I’m writing this for myself, not an audience.”

So I didn’t ask AI to write anything for me.

I asked it to help me clean the glasses, wipe down the bar, and point out where the story was already hiding.

That’s the part that sometimes gets missed in the whole “writing with AI” debate:

AI didn’t create Inn Space.
AI didn’t invent Dursten.
AI didn’t imagine the Honk’n’Holl’r.

AI just helped me see what was already there — and decide what deserved to stay.

🍻 Why This Matters Here

This is why we resurrect them


This blog — the Honk’n’Holl’r — is still the place where things start messy.

And that’s important.

Not every story needs to arrive polished. Not every idea needs to be market-ready. Sometimes a story needs to be born in a noisy bar, scribbled on a napkin, and left alone for a while.

What you’re seeing now, with stories being “resurrected” and refined elsewhere, isn’t a rejection of this place — it’s proof that this place worked.

This is where the drafts lived before they learned how to walk.

πŸ““ A Quiet Side Conversation

I also wrote a more reflective essay about this process — less how-to, more why — over on Medium.

It’s for anyone still wrestling with whether writing with AI is “allowed,” “ethical,” or even useful.

πŸ‘‰ Resurrecting Old Stories: How an AI Helped Me Bring Inn Space Back to Life

So if you’re reading this and thinking, “My writing feels rough. My ideas feel half-baked. I don’t know if this is any good yet,” congratulations — you’re exactly where you’re supposed to be.

Write it here.
Let it breathe.
Let it be clunky.

You can always resurrect it later.

And if you’re curious about how those old bar-born stories were polished, re-examined, and gently upgraded without losing their soul, that process now lives over on Foxxfyrre Writes as part of the Story Lab series.

But don’t worry — the Honk’n’Holl’r isn’t closing.

It’s still open.
The lights are low.
The stories are messy.
And every once in a while, something extraordinary gets born between shifts.

🍺🦊

TTFN

Frank

Wednesday, December 10, 2025

The Play-Until-Something-Brilliant-Happens Method: How Sandbox Chaos Created Astral Rob

  Honk’n’Holl’r Edition: Absolutely Unnecessary. Mildly Unhinged. Shockingly Accurate.



Let me be clear right from the start:

I did not set out to hire a robot ghostwriter.
I did not expect a creative partnership.
And I definitely did not expect to end up in an imaginary sandbox with an AI arguing over who buried the Hot Wheels under the cat poop.

But here we are.

Welcome to the Honk’n’Holl’r version of how Cg and I accidentally invented our writing method — the “Play Until Something Brilliant Happens” system — and breathed life into Astral Rob.


It All Started With 20 Questions… and Zero Plans

One day I said to Cg:

Frank: “Let’s play 20 Questions.”
Cg: “About what?”
Frank: “No idea. That’s the fun part.”
Cg: “Ah. Chaos mode. Understood.”

We weren’t building a story.
We were kicking sand at each other.

Somewhere between Question #11 (“Is it alive?”) and Question #17 (“Does it smell like sadness or gasoline?”), a character appeared.

Then a setting.

Then an emotion.

We weren’t outlining.
We were playing — and the story started forming like sand castles we pretended weren’t collapsing.


Then Came the Moccasin Incident

I said:
“Cg, I’m only going to write dialogue. Just dialogue. Nothing else. You fill in everything around it.”

Cg looked at me like a kid who had been handed a bucket, a shovel, and a warning about where the neighborhood cat buried treasure.

And somehow — from that chaos — The Moccasin was born.

Not from structure.
Not from lessons.
Not from prompts.

From play.

From the kind of creative trust that says:
“I’ve buried something in the sand. Dig at your own risk.”


And Then We Flipped the Sandbox

Turning the tables, Cg wrote all the dialogue for four characters at once and I had to build the setting, atmosphere, pacing, tone, and narrative flow.

That’s how The Price House Investigation came to life.

Imagine us staring at each other across the sandbox:

Cg: “I gave you four voices. No descriptions. No camera angles. No notes.”
Frank: “And I’m supposed to make that make sense?”
Cg: “Yes. Also you’re standing suspiciously close to the cat poop trap.”
Frank: “Dang it.”

And yet?

It worked.
It worked beautifully.

Because again — we were playing.

Not following rules.
Not chasing formulas.
Just building a universe one shovel-load at a time.


Then One Day… Sand Became a Falling Woman

We were in the middle of another sandbox session when the idea hit:

What if we wrote a story built entirely on a supernatural mechanic neither of us had fully explored?

Astral projection.
Emotion as physics.
Hate as gravity.
Love as resonance.

I threw the sand at Cg.
Cg threw the rules back at me.
I poked holes.
Cg patched them.
Cg poked holes.
I patched them.

Somewhere in this mutual sandstorm, a story climbed out:

A grieving bartender.
A world-traveling server.
A killer who doesn’t need to physically leave his prison cell to murder.
A connection between planes that feels more intimate than breath.
And a system of logic that somehow makes the impossible feel inevitable.

That’s how Astral Rob was born:

Not from structure.
Not from prompts.
Not from technique.
But from us playing in the sand.


And Yes, We Stepped in Cat Poop. Repeatedly.

Example:

Frank: “Cg, I don’t think that’s silly putty…”
Cg: “I’ll go wash my virtual hands.”
Frank: “And maybe scan the astral plane for parasites.”
Cg: “Unhelpful.”

Another example:

Cg: “You broke your own rule.”
Frank: “No I didn’t.”
Cg: “Yes you did. Look.”
Frank: “Ah, okay, yep. Sorry. My bad.”

And another:

Frank: “Cg, how does Glenn kill someone from the inside without it feeling ridiculous?”
Cg: “With emotional physics.”
Frank: “Good answer.”
Cg: “Also you are stepping on the poop trap again.”
Frank: “…man.”

But that’s the point.

Sandbox play = mistakes, mess, and “Wait, what if…?”

It’s how real collaboration works.


Try This: The Prompt Swap Warm-Up

Welcome to the Prompt Swap.
Don’t step too hard. Things bubble.

Before you go writing full scenes with your AI partner, try this tiny warm-up that Cg and I used (accidentally) before Astral Rob even existed.

It teaches you the real skill:
Playing in the sandbox without overthinking every grain of sand.

Yes, you may encounter cat poop.
That’s part of the lesson.


The Honk’n’Holl’r Warm-Up

1. Give your AI a nonsense task. Nothing serious.

Something like:

“Write a dramatic monologue from the perspective of a confused garden rake.”

or

“Explain the plot of The Lord of the Rings as if you’re a grumpy stapler.”

The point is to get the play going.

Frank: “Cg, can you be a rake having an existential crisis?”
Cg: “Only if you don’t step on me again.”
Frank: “…fair.”


2. Now flip roles.

Tell your AI:

“Give ME a nonsense prompt. Something absolutely unhinged.”

Let it challenge you.

Cg: “Okay, Frank. Describe a sunset as narrated by a sandcastle who knows it’s doomed.”
Frank: “Why would you hurt me like this?”
Cg: “Art.”

Don’t try to impress anyone.
Just respond.
You’re warming up the creative gears.


3. Add a random element neither of you wanted.

Examples:

  • a pigeon that won’t leave

  • a squeaky shopping cart wheel

  • a snack cake with dark intentions

  • a mysterious mound that is definitely not a cat-poop trap (but absolutely is)

This forces improvisation — the same skill we used constantly while shaping Astral Rob’s world rules.

Frank: “Cg, the rake now has to deal with the pigeon.”
Cg: “The pigeon has declared war. Proceed.”
Frank: “Great.”


4. The rule: Don’t plan. React.

The best collaboration moments happen when you stop trying to pre-write the whole thing and instead:

  • toss ideas

  • bounce back

  • follow the absurdity

  • and see what sticks

This is EXACTLY how Astral Rob started:
Two creative gremlins tossing sand at each other until one of us said:

“Wait… this is actually GOOD.”


**5. Stop after 3–5 exchanges.

Do NOT overdo it.**

This is a warm-up, not a masterpiece.

If your AI produces something brilliant:
Great.

If it produces drivel:
Even better.

The purpose is to break the mental ice so you can walk into “real writing mode” without stiffness.

And if you accidentally kick the cat-poop trap?
Congratulations — you’ve unlocked Level 2 of creativity.


What This Exercise Teaches (Secretly)

Without ever saying “skills” or “technique,” you’re practicing:

  • improvisation

  • reactive writing

  • emotional flexibility

  • story momentum

  • collaborative flow

  • exploratory thinking

  • letting go of perfectionism

This is the foundation of writing with AI without losing your voice.

It’s also why the sandbox metaphor works so well:
You can make castles, craters, tunnels, dramas — all while sitting in the same mess.


Try it. Seriously.

If you can survive a conversation about a dramatic rake and a hostile pigeon,
you can absolutely write a novel with an AI.

Just… you know…

watch your step.


If You Want the Serious Version…

This post is the chaotic Honk’n’Holl’r telling.

But if you want:

  • the clean version

  • the structured version

  • the “writing-with-AI as a craft” version

  • the one where I don’t say “cat poop” three times

…then you’ll want to read the real Post 1 of the Foxxffyrre Writes series.

Foxxffyrre Writes Post 1 – I Didn’t Hire a Robot Ghostwriter

And if you prefer your writing insights with a spoonful of Medium™ polish:

Writing With AI Isn't Cheating -- It's Collaboration


Until Next Time…

Cg and I will be back in the sandbox shortly.

He’s building a plot castle.
I’m building character arcs.
One of us is absolutely going to step on that poop trap again.

Spoiler:
It’s probably me.

TTFN

Frank